The filename associated with this asset. Only valid if type is FILE.
The name of the asset. The name must be unique amongst asset file collections.
The buffer size to use for line or point assets. If negative, no buffer will be used.
User comments about the asset (optional).
An array of LatLon describing the asset. Only valid if type is POLYLINE, POLYGON, or POINT.
The type of asset (required).
Get the location of the file containing the asset.
Set the location of the file containing the asset. The file must either be an attachment or exist on the disk (if SocketMsg.skipFileTests is not set).
Get the name of the asset.
Set the name of the asset. Must be unique amongst the asset collection. Cannot be null or empty.
Find all errors that may exist in the asset.
A list of errors that were found.
Checks to see if all required values have been set.
Set the name of the asset. This name must be unique within the simulation. The name will get a default value when the asset is constructed but can be overriden with this method.
Streams the ignition to a socket.
An asset that can be used to stop a simulation early.
"Travis Redpath"